What is Space Battle X?

Conquer alien races, establish outposts and play with and against others. You are a pilot of a ship that can battle aliens and establish mining operations, space stations, and planetary civilizations. All of which work to increase your power and influence over the galaxy.

This game was influenced by old school 80s, 8-bit type of arcade games but with the modern twist of an ongoing interactive universe. It has elements commonly seen in early arcade games, modern MMOs (Massively Multiplayer Online games) and colony/city building browser games all wrapped up in one unique experience.

Weekly Tournament

Ends in 1 Days, 4 Hours, 9 Minutes
# Player Score Prize
1 Gear56down 7,003,813
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Last Weeks Tournament

# Player Score Prize
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Befarian Outposts Controlled

# Player Outposts Military Strength
1 Gear56down 13 2,014,955
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All Time Top Scorers

# Player Score
1 Gear56down 18,773,303
2 Exkalibur1970 65,262
3 DiSam 23,162
4 Lortor 9,852
5 snv2 7,554
6 disco1999 624
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All Time High Scores

# Player Score
1 Gear56down 18,773,303
2 Gear56down 18,724,142
3 Gear56down 14,649,447
4 Gear56down 14,594,635
5 Gear56down 14,513,640
6 Gear56down 13,415,498
7 Gear56down 12,003,386
8 Gear56down 11,432,378
9 Gear56down 11,409,397
10 Gear56down 11,398,803
11 Gear56down 11,391,794
12 Gear56down 11,351,716
13 Gear56down 11,298,096
14 Gear56down 11,160,886
15 Gear56down 10,509,788
16 Gear56down 10,366,278
17 Gear56down 9,570,893
18 Gear56down 9,549,978
19 Gear56down 8,944,649
20 Gear56down 8,907,895
21 Gear56down 8,860,890
22 Gear56down 8,740,704
23 Gear56down 8,680,734
24 Gear56down 8,205,000
25 Gear56down 8,198,823
26 Gear56down 8,190,389
27 Gear56down 7,003,813
28 Gear56down 6,967,943
29 Gear56down 6,891,483
30 Gear56down 6,789,606
31 Gear56down 6,514,711
32 Gear56down 6,506,518
33 Gear56down 6,470,304
34 Gear56down 6,468,101
35 Gear56down 6,447,135
36 Gear56down 5,790,732
37 Gear56down 5,751,446
38 Gear56down 5,318,472
39 Gear56down 5,192,140
40 Gear56down 5,118,905
41 Gear56down 5,034,354
42 Gear56down 5,020,791
43 Gear56down 4,148,188
44 Gear56down 4,137,978
45 Gear56down 4,057,528
46 Gear56down 4,024,354
47 Gear56down 4,001,207
48 Gear56down 3,959,674
49 Gear56down 3,929,255
50 Gear56down 3,916,772
51 Gear56down 3,894,876
52 Gear56down 3,875,990
53 Gear56down 3,220,581
54 Gear56down 3,179,713
55 Gear56down 3,127,559
56 Gear56down 3,010,807
57 Gear56down 2,547,355
58 Gear56down 2,532,567
59 Gear56down 2,513,077
60 Gear56down 2,461,354
61 Gear56down 2,454,980
62 Gear56down 2,419,151
63 Gear56down 2,407,848
64 Gear56down 2,229,648
65 Gear56down 1,912,935
66 Gear56down 1,909,162
67 Gear56down 1,571,015
68 Gear56down 1,347,985
69 Gear56down 1,124,498
70 Gear56down 1,094,252
71 Gear56down 1,048,453
72 Gear56down 1,024,645
73 Gear56down 1,021,626
74 Gear56down 971,847
75 Gear56down 964,741
76 Gear56down 950,505
77 Gear56down 942,786
78 Gear56down 825,603
79 Gear56down 814,200
80 Gear56down 748,108
81 Gear56down 736,422
82 Gear56down 716,080
83 Gear56down 678,346
84 Gear56down 598,263
85 Gear56down 592,020
86 Gear56down 566,948
87 Gear56down 547,384
88 Gear56down 546,524
89 Gear56down 530,434
90 Gear56down 511,505
91 Gear56down 487,578
92 Gear56down 470,757
93 Gear56down 457,943
94 Gear56down 425,581
95 Gear56down 407,904
96 Gear56down 396,910
97 Gear56down 394,068
98 Gear56down 386,699
99 Gear56down 380,532
100 Gear56down 362,291
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Fastest Arcade Time By Level

Level 1

# Player Time
1 Gear56down 27 Sec
2 Exkalibur1970 1 Min, 30 Sec
3 DiSam 1 Min, 59 Sec
4 Lortor 3 Min, 18 Sec
5 snv2 3 Min, 20 Sec
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Level 2

# Player Time
1 Gear56down 42 Sec
2 Exkalibur1970 2 Min, 18 Sec
3 DiSam 2 Min, 49 Sec
4 snv2 6 Min, 17 Sec
5 Lortor 7 Min, 40 Sec
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Level 3

# Player Time
1 Gear56down 40 Sec
2 Exkalibur1970 2 Min, 41 Sec
3 DiSam 3 Min, 43 Sec
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Level 4

# Player Time
1 Gear56down 38 Sec
2 Exkalibur1970 4 Min, 33 Sec
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Level 5

# Player Time
1 Gear56down 45 Sec
2 Exkalibur1970 10 Min, 20 Sec
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Level 6

# Player Time
1 Gear56down 43 Sec
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Level 7

# Player Time
1 Gear56down 43 Sec
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Level 8

# Player Time
1 Gear56down 42 Sec
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Level 9

# Player Time
1 Gear56down 44 Sec
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Level 10

# Player Time
1 Gear56down 41 Sec
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Level 11

# Player Time
1 Gear56down 44 Sec
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Level 12

# Player Time
1 Gear56down 42 Sec
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Level 13

# Player Time
1 Gear56down 38 Sec
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Level 14

# Player Time
1 Gear56down 44 Sec
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Level 15

# Player Time
1 Gear56down 45 Sec
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Level 16

# Player Time
1 Gear56down 47 Sec
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Level 17

# Player Time
1 Gear56down 52 Sec
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Level 18

# Player Time
1 Gear56down 54 Sec
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Level 19

# Player Time
1 Gear56down 1 Min, 6 Sec
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Level 20

# Player Time
1 Gear56down 1 Min, 21 Sec
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Level 21

# Player Time
1 Gear56down 1 Min, 53 Sec
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Level 22

# Player Time
1 Gear56down 3 Min, 11 Sec
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Patch Notes for Dec 15, 2024

  • Fixed the Beat the Arcade Quest Level 21-40
  • Added Captcha to the Registration Page

Patch Notes for Oct 27, 2024

  • If equipment other than Turbo Thrusters have Maximum Turbo Velocity, it is now correctly applied to the ship.
  • Added Max Turbo Velocity to the Ship Stats Details screen (From the Stat Details button at the Shipyard)

Patch Notes for Oct 5, 2024

  • Fixed a bug that was blocking Celandra's daily quest from showing in certain instances.
  • Added a new daily quest from Celia's Manufacturing Tab.
  • Added Buy and Sell 10,000 option to Bentley Station Headquarters

Patch Notes for May 20, 2024

  • Fixed a bug that was preventing the Collection of items at Bentley Station Shipyard if you already had the same item but with an enhancement in your storeroom.
  • Fixed a bug where the random number generator would eventually run out of random numbers.

Patch Notes for February 19, 2024

  • Troops were dying when dropped off on asteroids due to extreme temperatures in space and a lack of an atmosphere and life support. Troops will no longer get off (and die) on asteroids.
  • Fixed a bug where you would be unable to create buildings on Celia even though you had the credits to do so.
  • Provided feedback when placing buildings on Celia. If you are unable to place it, it now shows you the reason.
  • Added Befarian Warp Portal tabs to conquered Befarian Outposts that allow the player to enable and disable the portal, allowing Befarian ships to attack the Outpost when enabled.
  • Mine Layers now spawn at higher level Befarian Outposts.

Patch Notes for January 31, 2024

  • Enhancement cost rebalancing. The costs for enhancements have been reworked to try and make it affordable to remove and reuse enhancements but also make it expensive enough that you might not want to intentionally put enhancements on a level 1 item just to move it to a higher level item. The cost of moving a level 1 enhancement to a high level item will roughly be around 25-50 times the cost of simply putting a single enhancement on a high level item. The closer the items are (the more similar the main stats are) the less it will cost to move the enhancement.

Patch Notes for January 21, 2024

  • Removing enhancements was meant to allow you to take your enhancement with you when you upgraded equipment. It wasn't meant as a mechanism where someone could cheaply get enhancements on a level 1 beginner equipment and then transfer them to higher level equipment. To prevent this, the resource cost to put an old enchantment on a new item now increased depending on how different those items are. Wider level gaps now cost more as does moving it from lower tier equipment like a Phaser to higher level equipment like a Disruptor.
  • The original Item Type and level are now displayed on the popup info window for Enhancements to give you a feel of how costly it will be to apply that enhancement to new equipment.
  • When the game is paused (settings window is open) the Arcade timer no longer counts down.
  • You can no longer warp when the game is paused.
  • Fixed some bugs with how loot was displayed (or not displayed) properly on minimap when it was significantly out of range of player's ship.'
  • On the map window, Planets and Outposts now appear on top of the ships, making them both easier to see and easier to click on for tracking.
  • Fixed a bug on the military tab that was showing wrong information for how many troops could fit in a players inventory under some conditions.
  • Fixed a bug that was causing the game to lockup when first introduced to an Amma ship.

Patch Notes for January 10, 2024

  • Loot is now more visible on the minimap again.
  • Troops casualties now happen a lot faster at the higher level outposts.

Patch Notes for January 7, 2024

  • Global chat now correctly shows old messages.

Patch Notes for January 4, 2024

  • Aluminum Tantalum Batteries have been improved to scale better compared to the 1st generation batteries.
  • Carbon Nanotube Power Supplies have also been given a boost.
  • Fixed several performance issues that were most noticable when taking the higher level Befarian Outposts.
  • Scrap Collectors are much better at their job now.
  • Changed 'Select Item to Load' screens so they can handle more items without cutting off the close button.
  • Reduced the cost of Titan Missiles.
  • Fixed a bug where Armor, Power and Power Regeneration weren't displaying the correct value for 'with all bonuses' on the item's tooltip.
  • Fixed a bug where it was redirecting the user to the "Error" screen even though no real error had happened.

Patch Notes for December 13, 2023

  • IMPORTANT CHANGE... Action may be required to avoid a crash in Celia's population.
    Apartments and farms require road access to build them. There is a bug where if you delete the road after placing the building, it will continue to operate properly. This is going to change soon and any buildings without a road will no longer function. You will want to make sure these buildings have road access.
    So, here is the change for this release: When you destroy buildings on Celia, you are now refunded the credits that it cost to build it. This is to help you rebuild if you are a road destroyer.
  • Fixed a bug where the game would lock up if you collided with another ship and that collision caused your death.
  • Adjusted the scroll rate in the Chat Window when scrolling with a mouse wheel.
  • Fixed a bug where Befarian would continue to spawn after exiting the game and when you came back, there would be hundreds of them there waiting.
  • Fixed a bug where an achievement was showing up in the achievements list before the player had the prerequisites for the achievement.

Patch Notes for December 11, 2023

  • Finished an unfinished questline that was unlocked after defeating Befarian Outpost 13 (just in time before anyone got there).
  • Fixed a bug that would cause a crash if you had weapons in the generic ship slots under certain conditions.
  • The chat window now shows the last 50 messages that were written when it is opened.
  • Shipyard tab now displays power used per second by a weapon on continuous fire instead of power cost per use.
  • Fixed the alignment for gems in the marketplace.
  • Changed the layout on the homepage so that tournament results and other lists are now listed on the left and listed before the patch notes on mobile.
  • Tractor beams should work on Befarian ships now.

Patch Notes for November 19, 2023

  • Fixed a bug where the Befarian and Terran troops weren't fighting it out
  • Fixed a bug that was preventing Aluminum Tantalum Battery Research
  • Fixed a bug where it was missing a quest after taking over Befarian Outpost 3. If you already have Outpost 3, you should get the quest now.
  • Added General Chat (click icon in bottom left corner)
  • Fixed a bug that was causing the quest dialog to redraw itself between certain quest steps.
  • Fixed a bug where the research window was not updating when items in inventory were added/removed.
  • Now if you cancel Research Nanobots on the Laboratory Tab, it can come up again.
  • The game now allows you to sell and recycle equipment even if you needed it for a quest. If you do this, ask for help in General Chat and hope someone will make another for you.
  • Once inventory was full, you couldn't loot new items until you landed somewhere. This didn't clear when you combined items that freed up inventory slots. This has been fixed.

Patch Notes for November 9, 2023

  • The home screen was incorrectly calculating the combat power of Special Ops. This is now fixed.
  • Fixed a bug that was preventing some quests from being turned in. This was only seen in test as far as I know.

Patch Notes for October 15, 2023

This is by far our biggest release yet. It might be easier to ask what hasn't changed. So much has changed we aren't going to list it all but here are some highlights

  • You can now get a quest to take over Befarian Outposts.
  • In the process of taking over Befarian Outposts you will encounter new quests, new achievements, new equipment, new ways to enhance equipment, new enemy ship types. To avoid spoilers, no details will be listed here.
  • Recycling items now gives a chance for blueprints per level of item recycled. If you recycle level 30 Steel Plate, you will have the same odds of getting blueprints as if you crafted and recycled 30 level 1 Steel Plate. Because of this the crafting price has also changed. Creating level 30 Steel Plate will cost the same as crafting level 1 Steel plate 30 times. You will no longer have to craft and recycle hundreds of level 1 items for blueprints and when you replace and recycle old equipment, you will get more blueprints from it. The trade off is creating equipment is now more expensive as it is the price of a level 1 * the level.
  • Lots of performance improvements.
  • Better ship statistic reporting.
  • New advanced fleet controls.

Patch Notes for Nov 20, 2022

  • Fixed a bug where the result of arcade games were getting recorded twice.

Patch Notes for Nov 10, 2022

  • Made a change to the last patch with asteroid mining. Now when it requires you to have played in the last week for the miners to continue mining... but the amount left on the asteroid is unimportant. So this will now only affect inactive players.
  • Changed the manufacturing screen so the background of the items made now matches the border color for the same ship slot type. It was confusing when equipping new ships to remember what items would potentially fit in each slot.
  • Changed the ship slot color for Nanobot Repair Modules. It was a purple that was way too close to the Power Supply Color. Now it's a dark green (green because armor is also green and nanobots fix armor - it should be dark enough to easily tell the difference between Nanobots and Armor)
  • Fixed a bug in Firefox where it would ignore key input after withdrawing from a storage room or asteroid.
  • Arcade Changes
    • Kills in Arcade mode now count towards quests and you get experience for them towards leveling. Quests, the Experience Bar, Achievements and Research windows are now available in Arcade mode.
    • Shooting Martyrs instead of colliding with them now gives triple points and they drop a 1% buff to Shields, Power, Health or Damage for the remainder of the Arcade run.
    • Duration of the current level is now listed.
    • New Arcade tab in the Achievement Window with all new achievements. You do not get credit for achievements already accomplished. You'll have to do it again. Sorry!

Patch Notes for Nov 4, 2022

  • Made a change to the last patch with asteroid mining. Now when it requires you to have played in the last week for the miners to continue mining... but the amount left on the asteroid is unimporant. So this will now only affect inactive players.
  • Changed the manufacturing screen so the background of the items made now matches the border color for the same ship slot type. It was confusing when equipping new ships to remember what items would potentially fit in each slot.
  • Changed the ship slot color for Nanobot Repair Modules. It was a purple that was way too close to the Power Supply Color. Now it's a dark green (green because armor is also green and nanobots fix armor - it should be dark enough to easily tell the difference between Nanobots and Armor)
  • Fixed a bug in Firefox where it would ignore key input after withdrawing from a storage room or asteroid.

Patch Notes for Nov 2, 2022

  • Fixed a bug where typing in the search input of the market would make you leave the planet if that key was also bound to movement or a weapon.
  • Fixed a bug that was preventing people from completing the quest that trades Steel for Platinum.
  • Fixed an issue that was causing the game to sometimes load slowly, especially if you haven't logged on in a while.
  • Made a change to asteroids so that after the inventory of ore gets higher than what all the miners on the asteroid can mine in a week, they quit mining. If you don't regularly pick up your ore, it will no longer accumulate forever.
  • Made a change to the cast indicators to display better if you have weapons bound to arrow keys. It now shows an arrow, instead of ARROWLEFT, ARROWRIGHT, etc, which where overlapping each other.

Patch Notes for Oct 8, 2022

  • Fixed a bug with 'Fastest Arcade Time By Level' where it was always updating your level time when you played arcade. This resulted in the data being your last level time instead of your fastest level time.

Patch Notes for May 11, 2022

  • Fixed a bug where the Bentley Station Shipyard quest fails and leaves the quest in a state where you can't progress past it. (If the station blows up after you get it to the destination.)'
  • Changed requirement on a repeatable quest from killing 10,000 Befarians to a mere 5,000

Patch Notes for April 2, 2022

  • You can now shorten the build time of items at Bentley Station Shipyard with Black Diamonds.
  • You can now click on Players names on the main screen under 'Most Achievements Earned' to view their achievements.
  • A lot of progress has been made on Befarian Outposts. Taking over these station will be possible in the near future.

Coming Soon

  • Guilds and Guild objectives
  • Custom chat channels
  • New Races and Enemy Units
  • Multiple Arcade Modes

If you find any bugs, feel free to email me at webmaster@spacebattlex.com or contact me on social media.

Reddit: Space Battle X Reddit
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